Environment Artist: Biomes
Overview
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.
At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We're Looking For:
- A passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
- A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
- Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
What You Will Be Doing
- Creating high quality 3D organic environments - taking them through the modeling, texturing, and baking pipeline
- Set dressing and world building engine
- Working with the Art Director and environment leads, you will ensure artistic cohesion across the game and help develop the world from prototype to final art
- Collaborate with everyone on the team in achieving the overall vision of the game
- Support less experienced members of the team on Biome environment content creation
What You Will Need to Succeed
- 3+ years of experience working in the video games industry
- At least one shipped title
- Strong portfolio showing high & low poly modeling, texturing, and shader skills that demonstrate a high level of artistic creativity and technical ability
- Strong interest in Organic modeling and texturing for Biome environment assets like Foliage and cliffs for example.
- Unreal Engine experience (UE5 preferred)
- Exceptional proficiency in at least one DCC package for modeling (3dsMax, Maya or Blender), Blender preferred.
- Proficiency in at least one PBR texturing and materials authoring tool (Photoshop, Substance Designer/Painter.)
- Knowledgeable about current environment art trends, modeling and texturing technologies, tools pipelines, performance trade-offs, and interdepartmental dependencies
- Strong problem-solving skills
- Ability to prioritize and multitask
- Self-planning and organization
- Excellent communication and teamwork skills
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