Software Engineer II - Automation
Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
What We Need
As a “Software Engineer II - Automation” within Shared Development Services’ Automation team, you will play a critical role in accelerating game delivery across 2K’s Game studios. You will focus on the implementation and execution of automation software. Your goal will be to help developers improve game quality by streamlining development workflows.
By building and integrating automation software, you will be helping game developers deliver some of the most ambitious titles in the industry
This is a hands-on role focused on high-quality code and feature ownership within a small team. An excellent candidate will have a strong commitment to individual technical excellence and peer collaboration. This role is ideal for an engineer who is passionate about the intersection of software craftsmanship and game development. Extra points for developers who are eager to explore how LLMs can improve their day-to-day output,
What You’ll Do
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Enhance & Maintain Automation: Develop and update automated test scripts within established frameworks to ensure game features are consistently verified across every build.
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Pipeline Integration: Assist in integrating automated test suites into CI/CD pipelines to provide the rapid feedback loops essential for high-velocity AAA game production.
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Investigate & Resolve: Identify and debug failures in automation scripts and build pipelines. With senior engineers to resolve technical blockers
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Feature Ownership: Take responsibility for well-defined technical tasks and small feature sets, ensuring high-quality delivery
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Support Studio Partners: Provide direct support to game teams, helping them act on automation data and learn to use new testing tools.
What Will Make You A Great Fit
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Experience: 2+ years of professional experience in software engineering, automation development, or a technically equivalent role.
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Programming Literacy: Solid understanding of at least one modern compiled language (e.g., C#, C++, or Go) and proficiency in a scripting language such as Python for task automation.
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Pipeline Tooling: Practical experience using and maintaining CI/CD systems (e.g., Jenkins, TeamCity, or Horde) to support automated build and test workflows.
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Test Implementation: Demonstrated ability to implement, run, and debug automated tests—such as functional, smoke, and integration tests
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AI Tooling Interest: A proactive interest in applying AI-assisted development tools (e.g., LLMs) to streamline personal coding tasks and improve scripts.
Beneficial Qualifications
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Game Engine Familiarity: Prior exposure to the development workflows of modern commercial game engines (e.g., Unreal Engine) or large-scale proprietary engines.
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Unreal Ecosystem: Direct experience with Unreal Engine-specific automation tools, such as Gauntlet, Horde, or the Unreal Build Accelerator (UBA).
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Cloud & Infrastructure: Introductory knowledge of cloud service providers (e.g., AWS, GCP, Azure).
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Performance Basics: Exposure to profiling tools and an interest in learning to automate the detection of performance or memory regressions.
The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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