
Marathon Senior Lighting Artist
Bungie is looking for a Senior Lighting Artist to help illuminate our in-game worlds. If you are fascinated by mood and tone of environments, care about navigational queues and guiding what the player sees, and interested in creating captivating worlds, then we’d love to talk. Regardless of natural versus artificial light sources, color grading or visual effects - we recognize the impact that lighting has on the player experience and the visual fidelity of our worlds.
As a Senior Lighting Artist, you will play a pivotal role in shaping the visual aesthetics and emotional resonance of our projects. You will be responsible for creating and implementing stunning real-time lighting setups that enhance the tone, visual storytelling and gameplay experience. Collaborating closely with art directors, environment artists, and technical teams, you will ensure that all lighting solutions are not only visually striking but also optimized for performance and aligned with artistic vision. Your expertise in light theory, color balance, and real-time rendering will be essential in elevating the visual fidelity of our work, setting new standards for realism and immersion.
RESPONSIBILITIES
- Collaborate with lighting leadership, Art Direction and cross-discipline team members to maintain lighting’s aesthetic and technical standards
- Work with proprietary toolsets to own the creation of lighting for significant portions of our in-game worlds
- Develop dynamic/scripted lighting, character and hard surface object light rigs, and in-game narrative content from start to finish
- Work with Design stakeholders to ensure gameplay needs are met
- Stay informed on new developments in rendering, particularly about lighting, atmosphere, and surfaces
- Provide constructive feedback to production artists who are working on lighting-related
REQUIRED SKILLS
- Strong understanding and sense in lighting, shadow, and color to create a visually engaging space
- Ability to follow and adapt to a wide range of design references and narrative context to achieve lighting expectations for mood, tone, and fidelity
- Experience in lighting characters and environments, interior & exterior, different times of day, etc. With various lighting techniques and tools
- Understanding of composition and the ability to enhance mood through lighting
- Experience with materials/shaders and an understanding of their relationship with light
- Competent 3d modeling / texturing skills (ie. light fixtures / practical support for light sources)
- Wide understanding of lighting/rendering technologies
- Strong organizational and communication skills
- Comfortable working autonomously and in a collaborative environment in taking direction from Art Director/Leads and working with others on problem-solving
- Experience with Unreal Engine 4, 5, Unity3D or other modern development toolsets
- Experience with and passion for games
NICE-TO-HAVE SKILLS
- Experience partnering with graphics engineers, tech art, and tools teams to develop lighting processes and technology
- Experience guiding the work of more junior artists
- Experience coordinating team efforts with external developers
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At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.
$102,000 - $125,000 USD
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