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57989-1 - Gameplay Software Engineer III
Redmond, WA
Gameplay Software Engineer III
Responsibilities:
- Work with a team of engineers to implement new features into Beat Saber, including integrating new platform services, game content, and more.
- Own major areas of the codebase -- maintain improve code quality and stability.
- Optimize various systems for best performance across platforms.
Minimum Qualifications:
- BS in Computer Science/Engineering or equivalent industry experience.
- 5-7 years game development experience.
- Proficiency in C#, object oriented programming, and component oriented architecture.
- Ability to work independently with minimal outside supervision.
- Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
- A habit of writing super-clean, encapsulated, testable, and well documented code.
- Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
Preferred Qualifications:
- Working knowledge of 3D math.
- Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation.
- Previous experience developing for current generation of gaming platforms.
- Experience with version control and build systems.
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