65402-1 - Gameplay Software Engineer II (Typescript)
Job Description:
We are seeking a talented Gameplay Software Engineer to join our team. In this role, you will work with a team of engineers and partner game studios to help build engaging experiences, including integrating new platform services, game content, and more. You will own major areas of the codebase, drive code quality and stability, and ensure the best possible performance across multiple platforms.
Key Responsibilities:
Feature Development: Work with a team of engineers and partner game studios to help build engaging experiences, including integrating new platform services, game content, and more.
Codebase Ownership: Take ownership of major areas of the codebase, maintaining and improving code quality, stability, and scalability.
Performance Optimization: Optimize various game systems to achieve best-in-class performance across all supported platforms.
Collaboration: Work independently and as part of a team, contributing to a fast-paced, diverse, and collaborative environment.
Product Lifecycle: Participate in all phases of the product development lifecycle, including requirements definition, specifications, development, testing, product release, and sustaining engineering.
Help launch the next top titles - improve code quality and stability across multiple games
Optimize various systems for best performance across platforms.
Minimum Qualifications:
BS in Computer Science/Engineering or equivalent industry experience.
2-4 years game development experience.
Proficiency in Typescript.
External stakeholder management.
A habit of writing super-clean, encapsulated, testable, and well documented code.
Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
Preferred Qualifications:
Working knowledge of 3D math.
Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation.
Previous experience developing for current generation of gaming platforms.
Experience with version control and build systems.
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