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Staff Software Engineer - 3D Graphics Applications
Figure is an AI Robotics company developing a general purpose humanoid. We are based in Sunnyvale, CA and require 5 days/week in-office collaboration.
Figure’s vision is to deploy autonomous humanoids at a global scale. Our team is looking for a SW Engineer to build a real-time 3D visualization engine to accelerate Figure’s development.
Responsibilities:
- Design, implement, and deploy industry leading interactive 3D visualization and tools for all kinds of robotics data
- Participate in the continuous improvement of the real-time robotics data visualization tools used during deployment of control, perception, and robot behaviors
- Provide technical guidance and support to other team members to improve time-series and 3D visualization tools
- Design and implement scalable and well documented APIs and frameworks
- Collect needs and feedback from the engineering, system integration, and product teams
Requirements:
- Bachelor's or Master's degree in Computer Science or a related field
- Minimum of 5 years of industry experience
- Experience with at least one low-level graphics API (e.g. OpenGL, WebGL, Vulkan, etc)
- Deep knowledge of Python, C++ and/or Rust
- Good knowledge of software architecture
- Deep experience developing performant graphics applications in a standard desktop or web GUI framework
- Strong verbal and written communication skills
Bonus Qualifications:
- Experience with game engines such as Unity, Unreal Engines, or Godot
- Robotics or autonomous systems experience
- Experience leading a team of developers
- Proven record developing extensible visualization tools
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