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Technical Designer

Remote

 

Note: We have been made aware that there are individuals reaching out to artists claiming to be from Gravity Well. If you receive any information about a job listing that is not from a gravitywell.games domain, it did not come from Gravity Well. Please be wary of contact coming from anything other than a gravitywell.games domain.

Additionally, we are not working with any external recruiters or agencies at this time. Our website has an up to date roster of all current employees. If anyone reaches out to you and they are not listed on our website, they are not part of our team.

 


 

We are looking for an experienced, creative and technical designer with a strong sense of systems and and the ability to own and drive features for the Design department - someone who can do great work in our custom text-based scripting language.

Are you inspired by complex mechanisms and enjoy understanding specifically what makes a thing tick? We are looking for experienced and creative technical designers to help create innovative gameplay systems and sturdy solutions for complex gameplay issues that players enjoy interacting with over and over again!

At Gravity Well, you will be empowered to make the game better regardless of specialization. We believe in hiring great people and giving them the freedom and trust to build amazing things that they are passionate about -- we are not hiring people to fill pre-determined workloads. Technical designers with broader interests are encouraged to apply!

Concept Art Piece #1Concept Art Piece #2

What You'll Do:

  • Communicate player experience goals for gameplay systems to other departments and stakeholders
  • Create prototypes that clearly represent design intent for various aspects of gameplay
  • Assist level designers in developing gameplay experiences  
  • Take simple solutions and scale them to solid technical frameworks for the design department to move forward with in production  
  • Assist other departments in developing systems for expressing their content in game
  • Give meaningful feedback on all aspects of the game by being an advocate for players at every possible opportunity
  • In order to make a game that players love, you will react to feedback from regular internal playtests and external focus tests as you see fit

You Have:

  • Experience with a custom scripting language
  • Fundamental understanding math for game development, i.e. linear algebra and trigonometry
  • Have shipped a game as a technical/scripting designer

Ideally You'll Have:

  • 3+ years of professional experience, with an emphasis on scripting and technical design
  • Proficiency in Unreal Engine
  • Strong design sensibilities with the ability to independently identify ways to improve the player experience
  • A strong sense of identifying simple solutions to complex problems

What You’ll Get:

The base pay for this role is $125,000 to $150,000 per year (or equivalent in your local currency). We pay fairly across our global team regardless of your location but it will differ based on factors such as experience, qualifications etc.

In addition to the base pay, we also offer the following:

  • Profit sharing and company equity to all employees, regardless of location
  • Industry leading medical, dental, and vision plans
  • Employer sponsored basic life insurance & AD&D
  • 401k retirement program
  • Flexible work hours
  • Unlimited PTO and sick time
  • Paid parental leave

Some benefits listed, such as the 401k plan for employees in the United States, may vary depending on your employee status and location.

Where You'll Work:

This position is for US and Canadian residents. We have an office in California if you like to come to an office, but most employees work from home across different US time zones and that’s totally fine.

Misc:

  • As part of the interview process, we may ask you to take a paid test.

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