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Engine/Core Engineer

Remote

 

Note: We have been made aware that there are individuals reaching out to artists claiming to be from Gravity Well. If you receive any information about a job listing that is not from a gravitywell.games domain, it did not come from Gravity Well. Please be wary of contact coming from anything other than a gravitywell.games domain.

Additionally, we are not working with any external recruiters or agencies at this time. Our website has an up to date roster of all current employees. If anyone reaches out to you and they are not listed on our website, they are not part of our team.

 


 

Do you want to be a part of a small, empathetic development team where you have a huge ability to affect the game that you are creating? Do you like solving tough architectural core engine problems or tracking down tricky bugs? Are you a subject matter expert who likes to branch out into all areas of code? If so, we'd love to hear from you.

We value iterative driven development to make high-performance games that feel naturally satisfying and we prioritize bug fixing over new features.

Concept Art Piece #1Concept Art Piece #2

What You'll Do:

  • Contribute to all areas of code as part of a strong generalist engineering team.
  • Write C++ and script to modify existing low level Unreal Engine features or create entirely new ones to execute the game’s overall vision.
  • Contribute ideas to enrich our game and the world in our new IP.
  • Give meaningful feedback on all aspects of the game by being an advocate for players at every possible opportunity.
  • Mentor junior engineers.
  • Emphasize iteration on getting features and playable experiences stood up over siloed work and theorycrafting.
  • Help create an inclusive and collaborative development culture within the team.
  • NOT be encouraged to crunch or work overtime.

Ideally You'll Have:

  • Subject matter expertise in a particular area of engineering (i.e. Audio, Animation, Physics, Networking etc.) on a shipped title.
  • 3+ years as a professional developer.
  • Strong self-motivation and self-sufficiency. You know how to independently implement large changes and find the resources you need to make your vision clear to the team.
  • Excellent communication skills and be a proactive communicator. You’ll be able to speak deeply with other engineers as well as presenting ideas in appropriate depth to non-coders.
  • The skills to polish your work to a high quality bar. Ideally you have experience going from a blank slate to a shipped game, understanding the shifts in development between prototyping, polishing and shipping.
  • Experience with the Unreal engine.

Bonus Points:

  • Experience working on consoles.

What You’ll Get:

The base pay for this role is:

  • Engineer: $130,000 to $150,000 USD per year
  • Senior Engineer: $150,000 to $190,000 per year;

(or equivalent in your local currency). We pay fairly across our global team regardless of your location but it will differ based on factors such as experience, qualifications etc.

In addition to the base pay, we also offer the following:

  • Profit sharing and company equity to all employees, regardless of location
  • Industry leading medical, dental and vision plans
  • Employer sponsored basic life insurance & AD&D
  • 401k retirement program
  • Flexible work hours
  • Flexible PTO and sick time
  • Paid parental leave

Some benefits listed may vary depending on your employee status and location, such as the 401k plan for employees in the United States.

Where You'll Work:

Work where you want to work. We have an office in California if you like to come to an office, but most employees work from home with working hours predominately aligned to Pacific Standard Time hours.

Misc:

We may ask you to take a paid test as part of the interview process.

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