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UI Engineer

Remote

 

Note: We have been made aware that there are individuals reaching out to artists claiming to be from Gravity Well. If you receive any information about a job listing that is not from a gravitywell.games domain, it did not come from Gravity Well. Please be wary of contact coming from anything other than a gravitywell.games domain.

Additionally, we are not working with any external recruiters or agencies at this time. Our website has an up to date roster of all current employees. If anyone reaches out to you and they are not listed on our website, they are not part of our team.

 


 

Do you want to be a part of a small, empathetic development team where you have a huge ability to affect the game that you are creating? Do you like turning wireframes, comps and motion studies into fully functional, performant and polished in-game UI? Do you love UI but also can branch out into all areas of code? If so, we'd love to hear from you.

Concept Art Piece #1Concept Art Piece #2

What You'll Do:

  • Work closely with our UI/UX Artist to translate layouts, flows and motion concepts into fully functional game interfaces.
  • Implement complex UI systems and drive UI pipeline improvements in Unreal Engine 5 using our internal text based scripting language and Blueprints.
  • Optimize UI for performance, memory use and scalability across target platforms.
  • Contribute to all areas of code as part of a strong generalist engineering team.
  • Create functional prototypes to validate interaction patterns and edge cases early.
  • Maintain and enforce UI coding standards, best practices and documentation.
  • Give meaningful feedback on all aspects of the game by being an advocate for players at every possible opportunity.
  • Help create an inclusive and collaborative development culture within the team.
  • NOT be encouraged to crunch or work overtime.

 

Ideally You'll Have:

  • Deep experience with Unreal Engine (UE5 preferred)
  • Strong technical background with scripting languages.
  • 3+ years as a professional developer in video game UI implementation, preferably on a shipped title.
  • Experience integrating UI with gameplay systems (e.g., inventories, progression, matchmaking).
  • Experience implementing UI animation, transitions and motion using Unreal’s tooling.
  • Strong self-motivation and self-sufficiency. You know how to independently implement large changes and find the resources you need to make your vision clear to the team.
  • Excellent communication skills and be a proactive communicator. You’ll be able to speak deeply with other engineers as well as presenting ideas in appropriate depth to non-coders.

Bonus Points:

  • Experience writing custom Slate widgets or working directly with Unreal’s Slate framework.
  • Comfort profiling and optimizing UI performance.
  • Exposure to console development or multi-platform UI requirements.
  • Interest in mentoring junior engineers.

What You’ll Get:

The base pay for this role is:

  • UI Engineer: $130,000 to $150,000 USD per year
  • Senior UI Engineer: $150,000 to $190,000 per year;

(or equivalent in your local currency). We pay fairly across our global team regardless of your location but it will differ based on factors such as experience, qualifications etc.

In addition to the base pay, we also offer the following:

  • Profit sharing and company equity to all employees, regardless of location
  • Industry leading medical, dental and vision plans
  • Employer sponsored basic life insurance & AD&D
  • 401k retirement program
  • Flexible work hours
  • Flexible PTO and sick time
  • Paid parental leave

Some benefits listed, such as the 401k plan for employees in the United States, may vary depending on your employee status and location.

Where You'll Work:

This position is for US and Canadian residents. We have an office in California if you like to come to an office, but most employees work from home across different US time zones and that's totally fine. 

Misc:

We may ask you to take a paid test as part of the interview process.

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