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Tech Art Intern- Undergraduate

United States, Burbank, CA

Role Summary: 

Join Insomniac Games and gain hands-on experience developing and optimizing shaders that help bring game environments and characters to life. 

As a Technical Artist Intern, you'll combine technical programming skills and artistic creativity to design, develop, and improve shaders within Insomniac’s content creation pipelines and processes. You'll work alongside artists and programmers to create visual effects while maintaining real-time rendering performance and efficient production workflows. 

This internship offers practical experience in shader development, real-time rendering, and graphics optimization while strengthening your technical problem-solving skills and learning how technical art supports game development. 

What You’ll Be Doing: 

  • Design and implement small-scale shaders that help content creators (Environment Art, Character Team) develop game assets. 
  • Collaborate with artists and programmers to develop creative technical solutions that support game production. 
  • Maintain and improve existing shaders for various applications in the game environment, focusing on visual quality and rendering performance. 
  • Debug and fix materialgraphs to resolve visual and technical issues. 
  • Document technical implementation details to support development workflows and team collaboration. 
  • Develop sample content to test new workflows, evaluate tools, and demonstrate technical solutions. 
  • Explore technological developments in the game industry and learn how new techniques can support shader development and real-time rendering. 

What We’re Looking For: 

  • Currently pursuing a degree in Computer Science, Computer Graphics, or a related field. 
  • Proficiency in shader programming languages such as HLSL. 
  • Experience with real-time rendering and graphics pipelines. 
  • Strong understanding of 3D math and algorithms related to computer graphics. 
  • Experience optimizing shaders for performance and quality. 
  • Familiarity with game engines such as Unity or Unreal Engine. 
  • Strong problem-solving and debugging skills, with the ability to identify and resolve visual issues. 
  • Strong communication and collaboration skills, with the ability to work effectively with artists and programmers. 
  • Knowledge of PBR (Physically Based Rendering) and post-processing effects. 
  • Interest in learning about emerging game development technologies and staying informed about industry trends. 

Eligibility 

  • Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate 
  • Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates. 
  • Must be available for the entire 12-week internship period. 

At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States. 

Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

 

 

Intern Pay Range

$36.50 - $36.50 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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US Voluntary Demographic Question

 

Voluntary Self-Identification

Our vision at PlayStation is to bring out the best in our global team members by creating a sense of belonging, being a place where they can grow, and ensuring everyone feels valued, heard, and supported so we can push the boundaries of play. That vision begins our candidates, and we are working to better understand the diversity of our candidate population.  
 
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  • Disabled Veteran: a veteran of the U.S. military who is entitled to compensation (or who would be entitled to compensation if not for the receipt of military retired pay) under the administration of the Secretary of Veterans Affairs and/or a person who was discharged or released from active duty because of a service-connected disability. 
  • Recently Separated Veteran: a veteran who has discharged or released from active duty in the U.S. military within the last three years.
  • Armed Forces Service Medal Veteran: a veteran who, while serving on active duty in the U.S. military, participated in a U.S. military operation for which an Armed Forces Service Medal was awarded pursuant to Executive Order 12985.

 

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Identifying yourself as an individual with a disability is voluntary, and we hope that you will choose to do so. Your answer will be maintained confidentially and will not be seen by selecting officials or anyone else involved in making personnel decisions, nor will it be shared with our accommodations team . Completing the form will not negatively impact you in any way, regardless of whether you have self-identified in the past.

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The application deadline for this role is November 21, 2026