
Software Engineer - Animation Engine
关于Meshy
About Meshy
Headquartered in Silicon Valley, Meshy is the leading 3D generative AI company on a mission to Unleash 3D Creativity by transforming the content creation pipeline. Meshy makes it effortless for both professional artists and hobbyists to create unique 3D assets—turning text and images into stunning 3D models in just minutes. What once took weeks and cost $1,000 now takes just 2 minutes and $1.
Our world-class team of top experts in computer graphics, AI, and art includes alumni from MIT, Stanford, and Berkeley, as well as veterans from Nvidia and Microsoft. Our talent spans the globe, with team members distributed across North America, Asia, and Oceania, fostering a diverse and innovative multi-regional culture focused on solving global 3D challenges. Meshy is trusted by top developers, backed by premiere venture capital firms like Sequoia and GGV, and has successfully raised $52 Million in funding.
Meshy is the market leader, recognized as the No.1 in popularity among 3D AI tools (according to 2024 A16Z Games) and No.1 in website traffic (according to SimilarWeb, with 3 Million monthly visits). The platform boasts over 5 Million users and has generated 40 Million models.
Founder and CEO Yuanming (Ethan) Hu earned his Ph.D. in graphics and AI from MIT, where he developed the acclaimed Taichi GPU programming language (27K stars on GitHub, used by 300+ institutes). His work is highly influential, including an honorable mention for the SIGGRAPH 2022 Outstanding Doctoral Dissertation Award and over 2,700 research citations.
About the Role
What You’ll Do:
- Develop general-purpose skeletal rigging and animation retargeting systems, supporting bipedal, quadrupedal, and other types of character animation.
- Build character animation pipelines integrated with 3D generative AI, maintaining workflows for keypoint computation, skinning weights, and animation export.
- Continuously improve animation system performance and stability, ensuring generation speed and quality meet product requirements.
- Stay up-to-date with the latest animation generation techniques and develop innovative solutions such as Text-to-Motion and Video-to-Motion.
What We're looking for
- Bachelor’s degree or above in Computer Science, Digital Media Technology, or a related field.
- 3+ years of experience in engine or 3D tool development, with at least one project delivering an animation feature module.
- Strong knowledge and practical experience in skeletal rigging and animation retargeting.
- Familiarity with mainstream animation tools such as Houdini, Blender (Python API), and Maya, including scripting and pipeline extensions.
- Proficient in C++ and Python programming; understanding of keypoint detection, skinning weight computation, and motion interpolation algorithms.
Nice to have:
- Experience with Houdini’s animation and rigging systems.
- Experience in deep learning-based motion generation.
- Experience in Web3D development (WebGL, WebGPU, WebAssembly).
- Experience in character animation art production.
Our Values
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Brain: We value intelligence and the pursuit of knowledge. Our team is composed of some of the brightest minds in the industry.
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Heart: We care deeply about our work, our users, and each other. Empathy and passion drive us forward.
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Gut: We trust our instincts and are not afraid to take bold risks. Innovation requires courage.
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Taste: We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful.
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