
Sound Designer - 12 month contract
Sound Designer – contract until January 2027.
Media Molecule are looking for a talented sound designer to join our Audio team on a 1 year contract to help with our new title! This is without doubt, one of the best Audio roles around. There’s huge scope for impact in this role, with ownership of audio design and technical features. The sound designer will take ownership of a product area, assessing its needs, creating the necessary sounds, implementing them in engine, and guiding any additional work that needs to be taken on (e.g. handling a recording session)
What are we looking for?
- Ability to produce sounds that inspire and impress!
- Previous experience in a similar role within the games industry and a clear understanding of what is required to make a game sound good - demonstrated in your showreel.
- An intimate knowledge of sound recording, mixing, editing etc with experience recording different material, and an understanding of all the practicalities
involved.
- Demonstrable experience and knowledge of using Wwise (preferred), or another game sound implementation system. (e.g. FMOD, Unity, Unreal etc).
- Demonstrable experience with implementing Wwise/other middleware content into a game engine, using sound designer facing tools.
- Experience in creature voice design, gibberish and synthetic voice design is highly desirable
- A proactive, creative and collaborative approach.
- Scripting knowledge is a plus, but not essential to this role.
We are accepting applications from people with varied levels of experience.
To apply for this position please submit your CV & show-reel showing footage featuring your work
If you can, please make sure your showreel is short and to the point – no more than 1:30 in length.
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