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Contract - Technical Cinematic Designer

Remote

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. 

 

Mob Entertainment is seeking a highly skilled Technical Cinematic Designer to join our team and help bring our narrative-driven experiences to life. The ideal candidate has a strong background in Unreal Engine, particularly Unreal Sequencer, and a deep understanding of how to bridge cinematic storytelling with real-time gameplay systems. You will work closely with writers, animators, level designers, and engineers to craft compelling in-game cinematics that elevate player immersion and emotional engagement.

Key Responsibilities:

  • Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work, lighting, and timing.
  • Collaborate with narrative, animation, and gameplay teams to integrate story moments seamlessly into gameplay.
  • Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling.
  • Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team.
  • Troubleshoot and optimize cinematics for performance and stability across multiple platforms.
  • Work with audio teams to sync VO, SFX, and music with cinematic sequences.
  • Provide technical mentorship and documentation for cinematic workflows and tools.

Requirements:

  • 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects.
  • Expert proficiency with Unreal Engine and Unreal Sequencer.
  • Strong understanding of real-time narrative systems, including scripting, triggers, and state machines.
  • Demonstrated ability to create visually compelling cinematic sequences in-engine.
  • Familiarity with Blueprints and/or scripting for cinematic logic and tool creation.
  • Excellent communication and cross-disciplinary collaboration skills.
  • A strong portfolio or reel showcasing cinematic work in Unreal Engine.

Preferred Qualifications:

  • Experience working on branching narratives or choice-driven games.
  • Familiarity with performance capture workflows and facial animation systems.
  • Knowledge of animation principles and camera direction.
  • Experience with version control systems such as Perforce or Git.
  • Passion for storytelling and a deep understanding of game narrative design.

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Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com

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