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Founding Product Designer

New York City

Mutiny Overview

Mutiny helps GTM teams create on-brand assets in seconds. Our creative agent turns a brief into a landing page, case study or a personalized microsite. The teams using it are the ones pushing hardest on AI, the ones who want to move at the speed of their ideas instead of waiting on a design queue or an agency. We think this is one of the most interesting design problems in tech right now. How do you build an AI that has taste? How do you give teams creative superpowers without losing the craft and brand integrity they care about? How do you make something that feels less like a tool and more like a creative partner?

We need a designer who wants to figure that out with us.

About the Role

This is a founding design role. You'll lead design for our core product and shape the creative agent that sits at the center of everything we do. You'll work directly with Henrik (Head of Product & Design), our engineering team, and our CEO Jaleh to define what Mutiny looks and feels like.

We're a small team backed by Sequoia and YC. The people using Mutiny (Uber, Amplitude, Qualtrics, and others) are progressive teams that are early adopters of AI in their workflows. They have high standards and strong opinions about what works. You'll hear from them constantly.

You'll work in-person in NYC, five days a week. We ship weekly and iterate fast.

What You’ll Do

1. Build the product into a system for GTM teams

Right now our creative agent does a few things really well. Your job is to help us expand it into the complete toolkit that teams on the forefront of AI actually need. That means designing new surfaces, rethinking existing ones, and figuring out how AI can take over the boring, tedious parts of GTM work so people can spend their time being more strategic. You'll own the end-to-end experience, from the first interaction with the agent to the final published asset.

2. Teach our AI to have better taste

The output quality of our creative agent matters as much as the experience around it. You'll work closely with our engineering team to refine how our models generate creative work: better defaults, smarter constraints, stronger adherence to brand guidelines. The goal is an AI that's genuinely creative but also knows how to color inside the lines when it needs to. This is part design, part curation, part building the feedback loops that make the system get better over time.

3. Build systems that help the whole team ship great design

You won't just design features. You'll build the design systems, component libraries, and internal tools that make it possible for product and engineering to ship well-designed work without a bottleneck. Think of it as designing the infrastructure of quality: the patterns, the guardrails, and the shared language that keep everything feeling cohesive as we move fast.

What We’re Looking For

We're not going to give you a checklist of years and tools. Here's what actually matters:

  • You've shipped real product work. Not just screens. You've taken ambiguous problems, figured out the right shape, and shipped something people use. We care more about the quality of your thinking than the logos on your resume.
  • You have opinions about AI and creativity. You've thought about where AI should lead and where humans should steer. You have a point of view on what makes AI-generated output feel good versus feel generic. You're excited by these questions, not intimidated by them.
  • You're a builder. You prototype, you ship, you iterate. If you vibe code side projects or have a broad toolkit of AI tools, even better. We value people who make things.
  • You think in systems. You see the patterns across features and want to create the shared foundations that make everything better. You're not just solving one screen at a time.
  • You make the people around you better. Design at Mutiny isn't a service org. You'll be in the room shaping product strategy, pushing back when something doesn't feel right, and pulling engineers into design conversations early.

Why Join Mutiny

  • Impact: Your work will shape the core creative workflows that define our product strategy for the next 18 months.
  • Velocity: We move fast, ship often, and learn directly from customers.
  • Collaboration: Partner with a high-caliber, supportive team committed to building the future of enterprise GTM.
  • Growth: Be part of a fast-scaling startup where design has a seat at the table and drives product direction.

Hiring Process

Our process typically takes 2–3 weeks end-to-end.

  1. Intro call: 30 minutes with Henrik. We'll talk about your work, what excites you, and whether the challenge feels like a fit. No trick questions.
  2. Show your work: A Loom walkthrough of 2 projects (5-10 min), then a 1-hour in-person portfolio conversation. We want to understand how you think, not just what you shipped.
  3. Meet the team: Three 30-minute conversations with your PM, engineering, and CX counterparts. Real conversations, not panel interviews.
  4. Final chats: A conversation with Jaleh, our CEO. She cares deeply about design. This is about mutual fit, not a test.

Our Values

😜 Work should feel like play

🏃 Faster always wins

🍯 Stir the pot, regularly

👀 Do the right thing when no one’s watching

🛥 All hands on deck

🌎 Live in the world you want to change

 


Compensation

We offer a competitive package including base salary, equity, and full benefits.

The estimated salary range for this role is $180,000–$230,000, depending on experience.


Additional Benefits

  • Flexible paid time off
  • Generous parental leave
  • 100% medical, dental, and vision coverage
  • Lunch provided daily in our NYC office
  • Office-first culture with a vibrant HQ in Flatiron/Union Square
  • H1-B sponsorship available

Mutiny does not accept agency-submitted candidates for this posting.

 

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