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KEX Senior Game Developer

Remote US

OBJECTIVES OF THIS ROLE

Come join Nightdive Studios, the developer behind classic games including System Shock Remake, Turok, and The Thing: Remastered. We are looking for talented individuals to grow our team.

Our team of talented developers is growing. Our backgrounds are diverse, but we share a real passion for all things retro gaming. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you. 

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Self-motivated, with a desire to learn with little supervision
  • Ability to quickly grasp concepts and improve on existing ones
  • Very strong C++11 and OOP skills
  • Firm understanding on game engine architectures and portability across multiple platforms.
  • Able to work with art team to ensure budget for memory and performance per project is not blown out of scope
  • Able to work closely with lead engine programmer for supporting new APIs and features requested by various teams
  • Driven to achieve excellence with a history of strong work output
  • Researching, designing, documenting, and modifying software specifications
  • Providing guidance and support to other programmers
  • Maintaining and enhancing existing game engine systems
  • Ability to plan, organize, and present technical ideas
  • Monitor and report progress of assigned project to project manager and lead engine programmer
  • Familiarity with modular system designs (Social API, Rendering API, Platform API, etc)
  • Ability to work with others who are located overseas and in different timezones
  • Able to provide feedback and suggestions on improving existing systems in a professional manner
  • Ability to follow coding standards and practices
  • Meet deadlines with the minimal turnaround time
  • Regularly checking and contributing to conversations happening in either Discord, Notion, email, and JIRA
  • Ensure standards and requirements are met through our work with the quality assurance team

PREFERRED QUALIFICATIONS: 

  • Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
  • Strive for superior performance
  • Comfort operating in ambiguous and unregimented environments
  • Ability to learn and consistently use JIRA for keeping track of upcoming launches 
  • 5+ years in the game industry experience 
  • Shipped at least 3  titles on multiple platforms
  • Experience with tool development
  • Experience with Perforce and Git
  • Game engine experience
  • Graphics API experience (Vulkan, DirectX 11/12, OpenGL, etc)
  • PC cross-platform experience (Windows, Linux, Mac, etc)
  • Console platform experience (Xbox, PS4, Switch, etc)
  • Experience with open source software and licenses (GPL3, etc)
  • Network/multiplayer programming experience
  • Familiarly with older game titles a plus
  • Past experiences with in-house game engines a plus
  • Experience with past-gen and current-gen console platforms a plus
  • Familiarity with HLSL/SPIR-V shaders a plus
  • Familiarity with Python and other languages a plus
  • Creative solutions to complex problems a plus

REPORT STRUCTURE:

  • This role reports directly to a Lead Engine Programmer.

Compensation: $80k - $90k depending on experience

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