Freelance Rigger / Skinner [Black Budget]
Rigger / Skinner (Maya/Unreal 5) (Freelance) [Black Budget]
We are KRAFTON – a collective of independent game development studios brought together to create innovative and engaging entertainment experiences for gamers across the world.
Since the release of our flagship title – PUBG: BATTLEGROUNDS – in 2017, it has become one of the highest-selling video games of all time with over 70 million copies sold. We are headquartered in Seoul, South Korea, with regional KRAFTON offices located across the globe.
We are looking for an experienced Rigger / Skinner to support the team working on PUBG: Black Budget, our new extraction shooter across characters, clothing, heads, and props.
For this assignment, we’re ideally looking for:
- Strong knowledge of Unreal Engine 5 and maintaining rig logic in-engine.
- Good experience with facial rigging (blend shapes and/or joints).
- Solid understanding of deformation (organic and hard-surface), skeletal setups, skinning, and modular assets.
- Able to follow established pipelines and standards.
- Nice to have: Maya scripting, physics-driven setups (cloth/hair), and prior game production experience.
If this sounds like a good fit for your skills and experience, then apply right away, sharing your CV and showreel. We'll check your application, and if it's a match, we'll put you in contact with the development team to discuss the scope and type of work.
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