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Texture Artist

Vancouver, British Columbia, Canada

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
1285 W Pender St Vancouver, BC V6E 4B1

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Sony Imageworks Vancouver is seeking Texture Artists!

As a Texture Artist, your responsibilities include maintaining consistency in artistic direction, collaborating with different departments, and addressing challenges related to texturing. Additionally, you contribute to the development and improvement of texturing processes within the pipeline.

Responsibilities:
● Work with other asset departments to create realistic or stylised textures for 3D assets of various styles and complexities
● Collaborate with Lookdev artists to achieve the desired look
● Follow the project's art direction and style guides, and contribute your own ideas and suggestions
● Deliver high-quality work on time and participate in reviews
● Communicate effectively with team members and proactively bring up suggestions and issues
● Address feedback notes and take initiative to improve the work both artistically and technically
● Ensure quality and accuracy for all work passed to downstream departments
● Maintain references and use proper colorspace workflows
● Solve problems and assist other artists with technical issues
● Work within the show's framework, structure, and pipeline, and propose new ways to improve the work and workflow

What we need to see
● A portfolio that showcases strong artistic skills and technical abilities
● Basic understanding of shading, lighting, and rendering techniques
● Proficient knowledge of software packages such as Mari, Substance Painter, Photoshop, Maya, Mudbox, ZBrush, and Substance Designer
● Basic Nuke experience a plus
● Basic knowledge of Linux/UNIX and basic shell scripting
● Good knowledge of Katana and Lookdev
● Proficient knowledge of UV mapping and PBR workflows
● Good understanding of colorspace
● Strong problem solving, organization, communication, and teamwork skills
● 2 - 4+ years of production experience

The anticipated base salary for an Associate position is $26.44 to $36.32/hr and for an Intermediate position is $37.50 - $53.80/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us.  We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

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