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Technical Animator

Remote

Technical Animator 

 

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter. 

We’re looking for a Technical Animator to take ownership of our Unreal Engine 5 gameplay animation systems. This foundational role will help bring our flagship world to life, by meticulously building, debugging, and polishing the pipelines that make characters responsive and alive in play. This includes designing state machines, implementing procedural features like IK and physics-driven reactions, sourcing and prototyping new animation content, and refining skinning and rigging workflows. You’ll also establish best practices, standards, and tooling to ensure the pipeline is clear, reliable, and scalable as the project and studio grows. 

This is a high-impact role at the intersection of art, design, and engineering, combining technical precision with creative initiative. Success will require clear communication, adaptability, curiosity, and the confidence to guide animation decisions that carry through the full production pipeline.

This role is a remote based position. 

 

What You’ll Do:

  • Build, maintain, debug, and polish gameplay animation systems, including character animation blueprints
  • Source and prototype animation content by creating new assets or adapting existing ones
  • Implement procedural systems such as physics-driven reactions, inverse kinematics, and runtime adjustments
  • Establish, document, and evangelize best practices, content standards, and tooling for the gameplay animation pipeline
  • Collaborate with artists and engineers to implement and maintain a mesh skinning pipeline prototype in Blender
  • Contribute to brainstorming, playtests, and feedback sessions to ensure animation elevates the moment-to-moment player experience

 

What You’ll Bring:

  • 4+ years experience in animation, art, or tech art in games, with at least one shipped title is required
  • 2+ years experience with Unreal Engine is required
  • Proven experience in Unreal’s animation systems and features (including animation blueprints, IK, retargeting, and control rig)
  • Solid understanding of end-to-end game animation pipelines, from content creation to runtime integration
  • Proficiency in skinning meshes, creating rigs, and building animations in Blender (preferred) or Maya
  • Ability to establish workflows and standards, balancing technical precision with creative needs
  • Effective communication and collaboration skills, with the initiative to drive solutions independently
  • Strong collaboration skills and ability to work both autonomously and in a small creative group
  • Excellent communication and feedback skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment 

 

What You’ll Get:

  • Competitive medical, vision, and dental benefits
  • Generous PTO
  • Winter holiday break
  • 401k Options
  • Monthly meals stipend
  • Opportunities for learning and development across multiple areas of media and forms of storytelling
  • Be a part of a fun, innovative team
  • Experience the ground-floor start up culture

 

The expected salary range for this position is $135,000 - $185,000 annually. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.



Stone Kite provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

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