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Cinematic Scripter

Massachusetts - Remote

Who We Are:  

Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers.  The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. 

 

The Challenge  

This section will be used to write a brief overview of the role. Define the need and the purpose and how this person will contribute to the overall success of the team/organization. Include what makes this role and your team unique.  

What You’ll Take On: 

This section should list out the responsibilities of the job. Things to consider: What Goals Are Non-Negotiable? Lead with strong verbs to describe what this person will do. What will you learn, solve, produce, or achieve in this role. What are some of the unique and interesting challenges (performance objectives) within the first 60-90 days or 6months -1 year? Describe the task, the action required to complete the task and some measure of success.  

 

What You Bring:  

This section should highlight the critical skills needed in order to be successful in this role. Keep the requirements clear and realistic. We do not want to scare candidates away and we also do not want to engage unqualified candidates with a short + broad list of requirements. What have they done previously that would make someone successful in this role? 

 

Great to Have:  

Optional for hiring teams that want to list out option skills 

Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story’s in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact Careers@ghoststorygames.com 

As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact Careers@ghoststorygames.com. 

 

 



Cinematic Scripter 

 

Who We Are: 
Ghost Story Games is a self-publishing game development studio. Our studio designed and released award-winning games, such as System Shock 2, BioShock and BioShock Infinite. We are currently working on Judas and would love for you to be part of our team.     
 

The Challenge: 
Ghost Story Games is on the search for a Cinematic Scripter to join the Cinematics Team. Combine your love of scripting and storytelling and help us develop Judas’ dynamic, narrative-driven systems and content. 
 

What You’ll Take On: 

  • Develop and maintain high-performance C++ and Blueprint systems that support in-game cinematics, scripted events, and narrative-driven gameplay. 

  • Design extensible pipelines and tooling for cinematic and narrative content, enabling cross-disciplinary teams to deliver high-quality experiences with minimal engineering support. 

  • Provide technical direction for character animation integration and runtime control, focusing on improving emotional fidelity and storytelling impact. 

  • Collaborate closely with audio, lighting, animation, and narrative design teams to build systems that unify presentation layers and enhance dramatic storytelling. 

  • Drive performance optimization, reliability, and scalability of all narrative systems to support long-term project goals and creative iteration. 

What You Bring: 

  • 2+ years of development experience in the game industry with recent hands-on implementation experience. 

  • Strong understanding of timing and pacing of narrative delivery. 

  • Contributed to at least one shipped title recognized for its strong narrative and/or mission design. 

  • Excellent communication, collaboration, and organizational skills. 

  • Excellent visual scripting and/or programming skills. 

  • Passion for narrative first-person shooters. 

  

What You Have: 

  • Ability to work within a schedule and deliver effectively to deadlines.  

  • Ability to receive feedback and not only apply it but learn from it.  

  • Ability to work independently to diagnose and proactively solve problems.  

  • Experience with task/bug-tracking software and pipelines.  

  • Experience with Perforce or similar version control software.  

 

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