
Principal Services Engineer
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you enjoy the challenge of solving complex, non-deterministic problems with simple, pragmatic solutions? Come join us at teamLFG!
As a Principal Services Engineer for teamLFG, you will drive the development of game-facing services from prototype to production, from requirements gathering and architectural planning to implementation and scaling. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
- Build and maintain production-quality backend game services
- Design a comprehensive, pragmatic services architecture, covering all aspects of a live-services game (including sessions, matchmaking, player data, and service partitioning)
- Collaborate daily with a cross-disciplinary team to design the services features for the game
- Effectively write clear, concise, and accurate technical documentation and email communication, with the ability to summarize complex topics and achieve alignment across multiple teams
- Calmly deal with production incidents, participating in an on-call rotation after launch
REQUIRED SKILLS
- Production experience with distributed systems (or other non-deterministic software architectures) in a high-scale, high-latency environment
- Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
- Ability to diagnose complex system failures using logging and metrics
- Ability to write, debug, and maintain code in Rust
- Embrace a “we” culture in addition to being an outstanding collaborator and communicator
NICE-TO-HAVE SKILLS
- Experience with “games as a service” online game development
- Experience leading (direct management, mentoring, or guiding) engineers
- Ability to write, debug, and maintain code in C++
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At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$222,000 - $333,000 USD
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