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Sr. Gameplay Engineer

United States-Remote

T-Minus Zero is a new, first-party, remote first studio formed by veteran game developers. Our mission is to build epic, immersive action games where players from around the world play together to form strong vibrant communities around our games. Our studio culture begins with implicit trust in everyone we hire. We are an open, friendly, mature, and highly collaborative environment that expertly balances quality of life with quality of work. We are looking for people who have a passion for making great player experiences. If you are looking for new opportunities check out all our open positions to see if there's a match for you.

T-Minus Zero is seeking a Senior Gameplay Engineer to join our team as a key contributor in the creation of our brand-new AAA game & IP. You will work closely with the Tech leadership team to help define and drive the implementation of the moment-to-moment fun of an online, action-packed 3rd person multiplayer sci-fi game. To be successful in this role, you will need to be both a guide as well as collaborator for fellow teammates across all disciplines. As the team grows, you will be expected to help mentor and assist more junior team members. This is a special opportunity with a very talented team. We look forward to seeing your application!

Key Responsibilities:

  • Develop and maintain high quality, efficient gameplay code in UE5 using C++.
  • Collaborate with the design team to implement, refine, and balance gameplay features.
  • Architect networked gameplay mechanics, including combat and traversal.
  • Define and maintain workflows that allow all disciplines to iterate effectively.
  • Provide technical leadership and help mentor less experienced team members.

Basic Qualifications:

  • Bachelor’s degree in Computer Science, or a related field, or equivalent experience.
  • At least 10 years of experience in gameplay programming and at least two shipped AAA games.
  • Ability to write, debug, and maintain C++ code.
  • Experience using 3D math to implement features such as player cameras, physics, movement, and animation.
  • Ability to communicate technical concepts to technical and non-technical customers.

Preferred Qualifications:

  • Experience working with Unreal Engine, with prior UE4+ experience highly desirable.
  • Strong game design sensibilities and experience working closely with game designers on either gameplay mechanics or character, camera and controls.
  • Strong problem-solving skills and the ability to work in a self-directed manner.
  • Portfolio of previous projects showing a range of experience.

Compensation Range: The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location. Any final compensation offer will depend on various factors. As part of an overall package, NetEase employees can take advantage of NetEase's comprehensive benefits and discretionary incentive plans, provided that they comply with the policies and guidelines governing those programs. This role has a base salary range of $150,000 - $220,000 USD if the hire will be based in the US.

We are an equal opportunity employer that embraces diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required as by law.

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