Senior Mission Designer (Contract)
T-Minus Zero is a new, first-party, remote first studio formed by veteran game developers. Our mission is to build epic, immersive action games where players from around the world play together to form strong vibrant communities around our games. Our studio culture begins with implicit trust in everyone we hire. We are an open, friendly, mature, and highly collaborative environment that expertly balances quality of life with quality of work. We are looking for people who have a passion for making great player experiences. If you are looking for new opportunities check out all our open positions to see if there's a match for you.
- Design, develop, and implement mission objectives, ensuring a cohesive flow and engaging player experiences.
- Communicate and drive the vision for missions to fellow team members, so they are able to contribute in the collaborative process of creating high quality missions.
- Populate mission objectives and determine their variations, assembling and maintaining the logic governing mission progression.
- Collaborate with engineering teams to specify mission and tools requirements
- Work closely with teams responsible for play spaces, encounters, and UI to ensure all goals are met for mission design.
- Author and maintain different mission templates and classes to provide a variety of experiences.
- Ensure that all mission components, including objectives and encounters, are seamlessly integrated within the play space.
- Conduct iterative testing and refinement of missions to optimize player engagement and satisfaction.
- Stay updated with the latest developments in mission design and Unreal Engine, incorporating innovative solutions into our games.
- Work closely with leadership and narrative staff to ensure missions reflect the story, tone, and setting of the game.
- Minimum of 3 years of focused experience in mission, quest, dungeon, or public event design on a multiplayer title.
- Proficient in using Unreal Engine for game development.
- Strong understanding of mission flow, objective design, and encounter integration.
- Experience in creating and maintaining game logic for mission assembly and progression.
- Excellent collaboration skills, with the ability to communicate effectively with cross-functional teams.
- Strong problem-solving skills and attention to detail.
- Extensive experience in mission design for AAA shooter or action titles.
- Familiarity with Blueprint, similar visual scripting languages, or text-based scripting.
- Experience in designing systems that support various gameplay mechanics and objectives.
- Passion for gaming with a deep understanding of player psychology and engagement.
- Experience authoring in-game narrative content and mission dialogue.
- Proven track record of delivering high-quality mission designs in a fast-paced environment.
- Creative mindset with the ability to innovate and think outside the box.
Compensation Range:
- United States: $60.00/hour -$75.00/hour
We are an equal opportunity employer that embraces diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required as by law.
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