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[Vector North] Lead Game Designer


OUR PROJECT

We're working on an online action-adventure game. An original IP with a distinct identity. An invitation to enjoy fun action and rewarding progression in a challenging sandbox world – solo, or together with friends.

 

OUR MISSION

Our mission is to bring people together to create stories through play. Games that are easy to pick up, but still offer plenty of depth and creativity. Worlds people want to spend time in, where they can express themselves, and have fun working things out together with friends.

 

OUR STUDIO

We’re part of KRAFTON, a collective of independent game studios headquartered in Seoul, South Korea. Our core team is based in the heart of Prague, a UNESCO world heritage site, but we’re a hybrid team with an international outlook, cooperating closely with colleagues in Seoul and beyond.

If this sounds like a good fit for your skills and interests – and you’re looking to join a multinational crew of friendly, open-minded creatives – our studio might just be the perfect next vector.


 

Responsibilities

Our Lead Game Designer identifies, proposes, and helps oversee the implementation / iteration of a broad range of gameplay that expresses the high-level direction of the game.

A person in this role is able to take a hands-on role in development, as well as nurture and lead a team of Game Designers to design, prototype, iterate and polish levels. 

Build a Team

  • Help to recruit and lead a team of creative and technical experts within the Game Design team.
  • Cooperate with project leadership to foster a development culture that reflects our values.
  • Mentor, appraise, and facilitate the professional growth of team members.

Lead Game Design

  • Define and communicate the Game Design needs of the project.
  • Establish and guard standards and consistency of Game Design execution.
  • Provide ongoing informal guidance across Game Design team, and help review the overall state at key intervals.

Liaise with Art, World and Tech

  • Cooperate with Art and World stakeholders to help develop and maintain a consistent visual language.
  • Cooperate with Tech stakeholders to help establish performance and stability standards.

Monitor Quality

  • Establish, communicate, and guard production pipelines / requirements within the Game Design team.
  • Provide ongoing informal guidance and maintain standards within Game Design team.

Enable Progress

  • Cooperate with Production stakeholders to define and deploy effective workflows, tools, and best practices.
  • Support members of the Game Design team to estimate, plan, monitor and effectively prioritise tasks.
  • Identify, communicate and manage risks and issues.

Attributes

As a Lead Game Designer of a new IP and growing studio, this role demands the ability to draw upon prior experiences with ideation, prototyping and driving iteration as well as a readiness to take on new challenges. It requires individual Game Design expertise, but also the capacity to lead, mentor, and empower the specialist team members.

Required

  • Several years games industry Game Design experience.
  • Shipped titles as Lead Game Designer, or Senior Game Designer (or equivalent roles).
  • Experience developing large-scale / open-world / sandbox games.
  • Experience developing a multiplayer game.
  • Experience developing with Unreal.
  • Solid grasp of popular games and Game Design in gaming generally.
  • Up-to-date knowledge of trends in Game Design production methodologies and tools.
  • Strong problem-solving and analytical skills.
  • Proficiency in documentation and communication.
  • Excellent communication skills in verbal and written English.

Welcomed

  • AAA / console game development experience.
  • Strong grasp of two or more domains (ie Game Design, Tech Design, Level Design, UI, UX, QA, MX).
  • Experience leading a team.
  • Experience recruiting and growing new teams and projects.
  • Experience creating original IP.
  • Experience working in a hybrid / remote environment.
  • Experience with live-ops / games-as-a-service.
  • Keen understanding of User Generated Content.
  • Basic grasp of text-based scripting (C# or equivalent language).
  • Practical experience using a variety of modern game engines and tools.
  • Bachelor's Degree (or equivalent formal qualification) in a relevant field.
  • Working knowledge of Atlassian software development and collaboration tools.
  • Experience working in diverse, multinational teams.

We welcome all applications! 

We are proud to have such a multicultural environment and we strive to create a safe, inclusive, and harmonious atmosphere for everyone to thrive in. We invite applications from all genders, sexual orientations, races, colors, religions, and ages.

If this sounds like a good fit for your skills and experience, then apply right away!

 

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KRAFTON refers to KRAFTON, Inc and its subsidiary and affiliated entities that provide and develop games and services under different studios. If you want to see the list of affiliated studios please visit HERE