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Character Artist, Heads (Temp) - NBA 2K

Novato, CA

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 

What We Need:

The Visual Concepts character team is a small group of accomplished artists tackling a variety of tasks. We create all of the players, coaches, mascots, clothes and shoes for NBA 2K. In addition to the on-court game assets, we also create the story mode assets, and generate specialty items for the online store. We're looking for an experienced Character Artist who wants to contribute to one of the most beloved franchises in video game history. Let's try new things, push the boundaries, and make great games!

What You Will Do:

  • Create photorealistic real-time game models including UVs and textures (e.g. photorealistic likeness workflows)
  • Experience or coursework involving hair creation (e.g., cards, grooms, or strand-based workflows)
  • Assist with art asset integration into game engine
  • Collaborate with the art team to improve workflows
  • Work closely with the Tech Art team, and other dependent departments, throughout the character production process
  • Execute on feedback from art directors to refine your work

Who Will Be A Great Fit:

  • 3+ years working in modeling for films or games
  • Have a portfolio of work demonstrating strong proficiency of character modeling
  • Experience with a modern 3D software package (Maya, 3DStudioMax, etc)
  • Ability to produce photorealistic models and textures
  • Experience with Substance Painter and Photoshop
  • Experience using Zbrush or Mudbox
  • Experience rendering in game engine
  • Thorough understanding of character art pipelines with a strong interest in furthering next gen techniques
  • Ability to work and multitask under AAA-gaming timelines
  • You have a deep love of learning and sharing knowledge with others
  • Love for video games (not just ours!)
  • Love for sports a plus!

 

 

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38p/hr - $50 p/hr. New York State (inclusive of New York City): $32p/hr - $46p/hr. Washington: $38p/hr - $50 p/hr. New Jersey: $32p/hr - $46p/hr. British Columbia: CAD $30p/hr - $40p/hr.  Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

 

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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