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Senior Environment Concept Artist
Overview
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.
At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We're Looking For:
Our ideal candidate is passionate about games, loves to create high-quality, inspirational concept art, has a keen mind for problem solving, strong communication, and teamwork skills. You will design concepts across various subjects and themes focusing on environments and props while closely cooperating with teams from various disciplines.
What you will be doing:
- Collaborate with the Art Director and Concept Artists to produce designs that meet the established art direction
- Breakdown complex problems and ensure visual consistency
- Create thumbnails, sketches, model sheets and production paintings
- Create functional concept art that helps establish the vision for the environment, giving the team clear direction
- Ensure concepts are within bounds of Level and Game Design
- Collaborate with 3D Artists by providing paint-overs
- Work closely with production to deliver quality artwork on time
- Contribute original visual designs throughout pre-production and production
- Work with outsourcing, providing feedback on concepts and 3D models
What you will need to succeed:
- Ability to iterate on concepts with feedback from the Art Director
- Professional attitude, listening skills and an ability to take constructive criticism
- Strong 2D drawing skills
- Proficient in 3D for blockouts
- Self-driven, good communicator, and a great team player
- A portfolio that meets or exceeds industry standard for AAA concept art
- Holistic design mindset and willingness to learn
- Be able to act autonomously if the need arises
- Excellent verbal and written communication skills
- Experience with 3D software (Blender/Maya/3D Coat)
What will help you succeed:
- Experience with Unreal engine
- Shipped game titles
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