
UX Designer – Contract
The UX Designer is a pivotal role, responsible for designing accessible, user-focused services and consistent user experiences across both digital and offline channels. This role integrates the core competencies of content design, interaction design, and user research to deliver end-to-end user journeys that meet both user needs and organizational/policy goals.
The UX Designer works collaboratively in agile, multidisciplinary teams, including product managers, delivery managers, service designers, developers, and policy colleagues, using evidence-based research and data to continuously iterate and improve services.
Key Responsibilities and Activities
User Research and Evidence-Based Design
- Plan, design, and carry out inclusive user research activities (e.g. field research and contextual observation, interviews) to gain a deep understanding of users, their contexts, constraints, and needs.
- Analyze and synthesize qualitative and quantitative data and research findings, turning them into clear, actionable insights, user needs, journey maps, and design hypotheses.
- Champion user research and interpret evidence-based research to incorporate it directly into design work.
Content and Interaction Design
- Design, prototype, and iterate end-to-end user journeys, page layouts, and interaction flows, ensuring users can easily complete their tasks.
- Create, edit, and review user-centred content in plain language, ensuring it is accurate, accessible, inclusive, and aligned to cultural context, agreed style guides, patterns, and policy intent.
- Create workable prototypes (either Figma or front-end code), that consider good web standards, including accessibility.
Service Design and Delivery
- Map and improve end-to-end user journeys, identifying where changes to content or interaction will have the greatest impact.
- Work with users and internal stakeholders to identify, prototype, and test the service across multiple delivery channels (e.g., web, call centers, correspondence).
- Explore various delivery methods to find the solution that best meets the needs of users and the broader organization.
- Help to identify the key elements of the minimum viable product (MVP) to be built during the beta phase.
- Use analytics and performance data, alongside research and stakeholder insight to shape the service strategy and improve services over time.
Collaboration and Agile Working
- Work in an agile way, contributing to the continuous improvement of services, and iterating designs based on research evidence.
- Plan and facilitate workshops and design sessions that bring together different perspectives (policy, operations, technology, stakeholders, and users).
- Communicate design and research decisions clearly to technical and non-technical audiences, adapting style to the needs of different stakeholders.
- Work closely with stakeholders, explaining design and research decisions, using evidence to influence and build consensus.
- Contribute to and help maintain shared design systems, content patterns, components, and guidelines.
Essential Skills and Attributes
|
Skill Area |
Essential Attributes |
|---|---|
|
User-Centred Practice |
Ability to apply technical knowledge and experience to create workable prototypes. Visual thinker, comfortable sketching and visualizing ideas to clearly communicate the evolution of a service. Can help the team visualize user journeys and pain points. |
|
Accessibility & Inclusivity |
Ability to deliver designs that meet web standards, ensuring accessibility is built in from the outset. Understands the diversity of users and their different access needs. Designs and tests services with accessibility in mind from the outset. |
|
Communication & Collaboration |
Able to make complex information and scenarios simple and accessible to non-technical audiences. Can work as part of a multidisciplinary team. |
|
Agile Working |
Experience working in an agile environment with multidisciplinary teams. Gives and receives constructive feedback, contributing to a culture of learning and continuous improvement. |
Typical Background
Candidates should have a portfolio or body of work demonstrating the use of research and evidence to design, test, and improve user journeys, content, and interactions in complex environments.
A background in content design, interaction design, user research, or a related UX discipline is highly desirable, with a comfort level working across all three areas.
Terms of Reference
Terms of Reference for this contract are available here: UX Designer
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