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Staff Embedded GPU Software Engineer

Austin, Texas, United States

Company Overview

Ambiq is on a mission to enable intelligence everywhere — powering the AI edge revolution with the world's lowest-power semiconductor solutions.

Built on our proprietary sub- and near-threshold technology, our chips deliver multi-fold improvements in energy efficiency without costly process scaling. Since 2010, we've shipped over 290 million units to customers building smarter wearables, medical devices, IoT products, and AI-powered edge applications.

Our cross-functional teams span design, research, development, production, marketing, sales, and operations across Austin, Hsinchu, Shanghai, Shenzhen, and Singapore. We move fast, tackle hard problems, and create space for people to grow through complex, meaningful work that shapes the future of technology.

We're looking for self-motivated, creative problem-solvers who are eager to push technological limits and make a real impact in energy efficiency.

At Ambiq, we live by five values: Innovate. Collaborate. Focus. Learn. Achieve.

If that's you, join us — the intelligence everywhere revolution starts here.

 

Build Graphics That Run on Ultra-Low-Power Silicon

At Ambiq, we design ultra-low-power MCUs and Edge AI SoCs that enable real-time intelligence directly on device.

We’re expanding our Austin engineering team and hiring a Staff Embedded Graphics Software Engineer to lead the development of the graphics software stack for our current and next-generation MCU platforms.

This is not a UI role.
This is embedded GPU integration, HAL design, and silicon bring-up — at the hardware/software boundary.

You’ll shape how graphics capabilities are exposed, optimized, validated, and shipped on real silicon.


What You’ll Own

As a Staff engineer, you will:

  • Define and evolve the GPU Hardware Abstraction Layer (HAL) for Ambiq MCUs

  • Architect and implement the graphics API and underlying graphics software stack

  • Lead design and maintenance of GPU and Display HAL layers across product generations

  • Extend the AmbiqSuite SDK to support new MCU family members

  • Develop example applications and validation test cases that demonstrate real-world graphics performance

  • Drive GPU-focused pre-silicon verification (FPGA platforms)

  • Lead post-silicon bring-up, system validation, and hardware/software debugging

  • Partner with architecture, SoC design, DV, validation, and field teams to resolve complex system issues

This role operates at the intersection of silicon design and embedded software — with direct influence on shipped products.


The Environment

You’ll work closely with:

  • The MCU SoC design team in Austin

  • Software architects defining next-generation graphics capabilities

  • Global MCU software teams

  • Validation and field engineering

This is hands-on engineering in a lab environment — oscilloscopes, logic analyzers, FPGA platforms, and real hardware.

We are onsite in Austin because deep hardware/software collaboration matters.


What We’re Looking For

Core Experience

  • MS in ECE or Computer Science with 6+ years of experience
    or BS with 8+ years of relevant experience

  • Strong experience with embedded GPU IP and the full graphics pipeline

  • Hands-on experience building GPU HAL and embedded graphics stacks

  • Deep experience with OpenGL ES or comparable 3D graphics APIs

  • Experience with embedded graphics frameworks (e.g., LVGL)

  • Experience with embedded display interfaces (MIPI DSI, DBI, DPI, Memory-In-Pixel)

  • Strong knowledge of ARM architecture (Cortex-M preferred)

  • Experience developing embedded MCU software in C (assembly a plus)

  • Strong RTOS fundamentals (Zephyr, FreeRTOS preferred)

  • Comfortable working in a lab environment using oscilloscopes, logic analyzers, and hardware debugging tools


Additional Preferred Experience

  • Vector graphics acceleration or related libraries

  • Pre-silicon verification and FPGA platform bring-up

  • Post-silicon debugging and system validation

  • Experience supporting internal validation teams and external customers


What Makes This Different

  • Direct influence on graphics architecture for ultra-low-power MCUs

  • Close collaboration with silicon design teams

  • Ownership across pre-silicon and post-silicon lifecycle

  • High-impact role within a growing Austin-based engineering organization

  • Opportunity to shape graphics capabilities for next-generation Edge AI-enabled devices

This is a Staff-level role for engineers who want architectural influence — not just feature implementation.

If you’re interested in building graphics systems that run efficiently on constrained embedded hardware — and want direct impact on silicon — we’d love to connect.

Location & Work Authorization

Austin, TX — Onsite 5 days per week
Must be authorized to work in the United States. We do not sponsor or transfer visas for this role.

 

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