
UEFN Technical Cinematic Designer - Contract
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.
Mob Entertainment is seeking a Technical Cinematic Designer to help bring narrative moments and cinematic experiences to life in Unreal Editor for Fortnite (UEFN). This is a contract, remote role for someone who lives at the intersection of cinematic storytelling and real-time interactive design, with a strong grasp of Unreal’s Sequencer, Blueprint scripting, and UEFN-specific systems.
You’ll be responsible for implementing cutscenes, story moments, dialogue sequences, in-world scripted events, and more—working closely with narrative, gameplay, animation, and audio teams to build highly polished, performant, and reactive cinematic content inside Fortnite’s toolset.
If you’re a hybrid between a technical designer and a cinematic artist—someone who can wire up story logic, build moments of spectacle, and make timelines sing—we want to hear from you.
Responsibilities:
Design, implement, and refine in-game cinematics and scripted narrative sequences using Unreal Sequencer within UEFN.
Build and maintain Blueprint-based cinematic logic, including triggers, conditions, character control, and dynamic cutscene branching.
Collaborate with narrative and design teams to translate story moments into in-game sequences that align with gameplay and tone.
Set up dialogue systems, camera shots, animation tracks, and visual transitions in a performant, modular, and scalable way.
Synchronize VO, SFX, and music with cinematic timelines for maximum emotional impact and player clarity.
Optimize all cinematic content for runtime performance, ensuring smooth transitions across platforms and hardware targets.
Establish and maintain cinematic pipelines, workflows, and naming conventions within UEFN to support a growing team.
Provide technical guidance and documentation for other content creators, enabling reuse and iteration.
Troubleshoot sequencing, timing, or logic issues across gameplay integration and runtime conditions.
Requirements:
Proficiency in Unreal Engine, with significant experience using Sequencer to author real-time cinematic content.
Experience working in UEFN or Fortnite Creative, including familiarity with Devices and game constraints.
Strong knowledge of Blueprint scripting, especially for narrative sequencing, camera logic, triggers, and branching story flow.
Understanding of real-time storytelling techniques, player engagement pacing, and the differences between passive and interactive scenes.
Experience syncing audio, VO, and music with in-game visual sequences.
Ability to troubleshoot and optimize for performance and cross-platform reliability.
Excellent communication and cross-discipline collaboration skills.
Able to operate independently in a remote environment, but still engage as part of a creative team.
Pluses:
Experience working on narrative-focused or story-driven UEFN maps.
Background in film editing, cinematography, or camera direction for interactive media.
Familiarity with Verse scripting and its potential role in sequencing or triggering story events.
Prior work on interactive cutscenes, dialogue systems, or reactive storytelling mechanics.
Experience contributing to live service content, events, or story-driven updates in multiplayer spaces.
Performance Expectations
Deliver cinematic sequences that are technically sound, emotionally impactful, and tightly integrated with gameplay.
Maintain clean timelines, reusable logic, and scalable sequencing patterns.
Contribute to the structure and process of cinematic development inside UEFN.
Partner across departments to ensure storytelling and gameplay stay in sync, never in conflict.
Reporting & Oversight:
Reports to: Director of Technology & Design Director
Works closely with: Narrative, Technical Designers, Audio, Gameplay Engineers, and QA
Tools: Unreal Engine, Sequencer, Blueprints, UEFN, Jira, Confluence
If you're a technical storyteller with strong Unreal chops and a passion for creating cinematic moments that surprise, delight, or terrify, we’d love to see what you can do.
Heads Up, Player: Beware of Job Scams
At Mob Entertainment, protecting our community—players and applicants alike—is part of our game plan. Please keep the following in mind during your application process:
- We’ll never ask you to pay for anything (apps, interviews, background checks, gear, etc.).
- We only email from official @mobentertainment.com addresses—no Gmail or weird lookalikes or they are from our Greenhouse applicant tracking system.
- We don’t ask for personal financial info like bank accounts, credit cards, or wire transfers until you have officially been onboarded.Watch out for someone using mobentertainment.us as their email as it is a scam
- Watch out for emails coming from mobentertainment.us or similar email aliases as they are likely scams or phishing.
- If something feels off, pause the quest and reach out to our Director, PeopleOps directly at brandon.davenport@mobentertainment.com
We love that you want to join our world—just make sure you’re talking to the real us. Stay safe out there!
#LI-remote
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com
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