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UX Designer - Player Platform

US - Sunnyvale, United States

Niantic's Player Platform UX Design team is hiring a UX Designer to craft innovative, social experiences beyond the core game—helping millions of players discover content and engage with each other both online and in the physical world.

We’re looking for someone who champions the needs of our players, blending intuition with data-driven insights to create seamless and engaging experiences. You’ll design intuitive end-to-end flows, craft thoughtful visual design, and build prototypes that bring ideas to life. As a skilled storyteller, you’ll translate complex use cases into simple, scalable solutions, while maintaining a high attention to detail in your work.

In this role, you’ll partner closely with engineers, product managers, and other creative professionals in an agile, team-oriented environment. You infuse fresh ideas with established design patterns, present your work clearly and confidently, and value feedback as part of an iterative process.

If you’re interested in helping craft the future of real-world interactive experiences, we’d love to hear from you!

Responsibilities

  • Lead UX design efforts from concept to implementation for one or more player-facing experiences.
  • Develop wireframes, appealing mockups, prototypes, and detailed design documentation to clearly describe interaction flows and design concepts.
  • Clearly communicate ideas and UX designs to team members, external partners, and leadership through prototypes and presentations.
  • Actively participate in team rituals to conceptualize and brainstorm new features.
  • Improve and extend existing design system patterns.
  • Incorporate user research and player insights into all stages of design exploration.
  • Collaborate with cross-functional team members and partners, including regular and reliable attendance and participation in meetings.
  • Required in-office minimum 2 days — Wednesday plus one additional team-designated day.

Qualifications

  • 3+ years or equivalent experience in UX design, with a portfolio showcasing projects across mobile applications and responsive web.
  • Experience using Figma and creating high-fidelity prototypes with a prototyping tool of your choice.
  • Familiarity with mobile UX design patterns applied in gaming, fitness, or activity-related experiences.
  • Experience designing implementation-ready UX mockups and flows for the purposes of dev implementation.
  • Strong visual design skills.
  • Creative problem-solving skills and the ability to develop novel UX patterns as needed.
  • Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
  • Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including asynchronous interactions with others.

Plus if...

  • Knowledge and experience with HTML/CSS
  • Familiarity with motion design or animation
  • Proficiency in Japanese

For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.

CA, CO, NJ, NY, and WA Annual Salary Range

$126,900 - $174,000 USD

About Us

Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO!," “Star Trek™ Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee® With Buddies,” among others.
 
Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer™ experience across multiple platforms--from mobile, web, PC and beyond.
 
Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry.

Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies,” Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years.

Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four continents.

Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion, and is now an independent subsidiary of Savvy.

For more information on Scopely, visit: scopely.com

Notice to candidates: Scopely, Inc and its affiliates will never request payment or ask for financial information as a condition for applying to a position or receiving an offer of employment. All official Scopely, Inc. recruiters only use email domains that end with @scopely.com. 
 
Our official website is www.scopely.com. Please only apply to positions posted on our official website and ensure the recruiter only communicates via the official email domain. 

Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.
 
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.

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