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Senior Lighting Artist (Contract)

CONTRACT ROLE

Insomniac Games is looking for a Senior Lighting Artist. In this role you will be responsible for lighting and post processing work on levels and cinematics utilizing proprietary tools. The Senior Lighting Artist is expected to adhere to internal workflows and a strong understanding of physically based rendering. A solid understanding of technical aspects of the job regarding performance, scripting, and debugging of issues is required. Must have strong time management and communication skills. If this is the opportunity that you have been looking for, please read on:

Essential Duties and Responsibilities include the following:

  • Implementing, maintaining and refining of real-time level and cinematic lighting.
  • Sets up scene lights to consistently match color keys and concept art with an excellent understanding of project lighting style
  • Self-directed and able to work independently to maintain consistent excellent aesthetics and technical quality in all lighting tasks
  • Troubleshoots large scale scene files and rendering issues
  • Troubleshoots materials for PBR (Physically Based Rendering) compliance
  • Optimizing and troubleshooting lighting issues related to performance.
  • Diagnoses and fixes lighting issues and bugs
  • Works closely with other art departments to ensure assets are properly set up for lighting
  • Collaborates with designers to ensure that the correct areas are emphasized for gameplay with clear player paths
  • Works with Art Director and Lead Lighter to help further the lighting style of project
  • Helps tech artists and other senior lighting staff to test and debug new lighting technology 
  • Other duties may be assigned

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills:

  • Strong knowledge of modern lighting techniques in real-time computer graphics.
  • Experience with source control with Perforce or the equivalent.
  • Strong understanding of real-time shaders and how they relate to lighting.
  • Solid understanding of scripting lighting interactions.
  • Strong understanding of Maya and Photoshop.

Other Skills:

  • Strong understanding of lighting aesthetics, how lighting affects gameplay and guides the player, of real-time lighting and frame/ memory optimizations, how lighting affects physically based materials.

We look forward to hearing from you. Please use the link below and apply. Thank you!

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$66.44 - $99.62 USD

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