Senior Graphics PC Programmer

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Role: PlayStation Studios – San Diego Studio – Senior Graphics PC Programmer  Why PlayStation? Why San Diego Studio? 

 

Come join San Diego Studio making a AAA PC title. Our focus is on delivering innovative, high quality gaming experiences. We are seeking a Senior PC Graphics Programmer to join our team in advancing the visual and technical quality of a AAA PC title. In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for PC, ensuring robust performance and high visual fidelity across a wide range of hardware configurations.   

 

You will focus on writing and optimizing our PC engine, debugging performance issues, implementing new graphics features, and ensuring the game takes full advantage of platform specific technologies offered by NVIDIA and AMD.  

 

The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in developing cross-platform graphics features. 

  

Key Responsibilities:  

  • Develop, optimize, and maintain real-time rendering systems and features specifically for PC. 
  • Identify and resolve performance bottlenecks related to rendering, memory usage, and hardware-specific constraints.  < >Ensure compatibility and performance across a broad range of PC hardware, from high-end to lower-spec systems.  Integrate and leverage hardware-specific technologies (e.g., NVIDIA DLSS, AMD FSR, ray tracing, VRS, etc.).  Implement requested graphics features and enhancements in collaboration with the broader engineering and rendering teams.  Stay current with emerging rendering techniques and GPU technologies to drive visual improvements.    

 

Required Qualifications:  

Bachelor’s degree in computer science, Mathematics, or a related technical field.  3+ years of experience programming in C++ with a focus on performance-critical applications.  Strong experience with low-level graphics APIs such as DirectX, OpenGL, or Vulkan.  Proficiency in GPU shader programming (compute, vertex, pixel).  Strong foundational math skills (especially linear algebra, geometry and trigonometry).  Hands-on experience with Visual Studio, Perforce, and other standard PC development tools.  Proven ability to debug and optimize rendering performance across varied PC hardware configurations.   

 

Preferred Qualifications:  

Experience with modern graphics features such as ray tracing, variable rate shading, mesh shaders, or similar.  Understanding of performance challenges associated with rendering highly detailed scenes and UIs on PC.  Familiarity with scripting languages like Python is a plus.   Experience working with or developing for MacOS (desired but not required). 

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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